Chapter 3
Chapter 3 began to make it apparent how poorly designed many interfaces are. Even though many interfaces are poorly designed, I think it would be difficult to hold anyone really accountable for it - unless the design is just blatantly bad. I say this because interaction design is a relatively new field; just as cognitive science. In my opinion, this chapter shows that it's really not known what's exactly going on in the mind/brain. We have a pretty good understanding of what we think is going on, and plenty of great theories that are probably correct, but plenty of things aren't complete fact yet. Most importantly, we don't know why something is happening, or why some design looks better than another. Otherwise there wouldn’t be so many models and theories of cognition – many of which are mentioned in this chapter. So if the brain hasn’t been figured out yet, how can we expect someone who doesn't understand the mind/brain to design something that will appeal to it?
It’s interesting that the most important part of cognition in regards to interaction design is memory. While memory is important, it seems to me that attention, perception, learnability, and many other factors are just as important. Although, I suppose it does depend on how information is presented. The phone example in the chapter does make a strong argument for memory being very important, however the Google and Apple’s Spotlight search tool make a strong argument that attention and perception are important. The difference between the phone and Google is that one is spoken and the other is graphical. I think I would argue that all aspects of cognition are equally important in regards to interaction design, although it largely depends on the situation in which the information was presented.
The wide array of theories of cognition are also interesting, considering they range from the theory of action to distributed cognition. ie: Things happen sequentially in the brain, or things happen across a larger cognitive unit.
Chapter 4Chapter 4 discusses communication and collaboration, and outlines just how important it is to society. It seems that distributed cognition should have also been integrated into this chapter, as it can be applied as a theory to most of the topics covered.
1 comment:
You posed some interesting questions, providing some good insights! What sorts of consequences might they have taken altogether? For example, how do people handing conversation (and specifically repair) when communicating online through different media (email, IM, possibly even Twitter?). I agree that there wasn't (and isn't) enough discussion of distributed cognition in collaboration and communication technologies.
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